Games That Teach | Zookal Textbooks | Zookal Textbooks
  • Author(s) Steve Sugar
  • SubtitleExperiential Activities for Reinforcing Training
  • Edition1
  • Published15th May 1998
  • PublisherJohn Wiley & Sons Inc (US)
  • ISBN9780787940188

Experiential Activities for Reinforcing Training

Games are your answer!

They don't want to hear you lecture. They don't want to read an
instruction guide. So how can you tell them what they need to know?
You want bright smiles, not bored sighs. You want them to have fun,
but you want them to learn as well. GAMES are your answer!


Games aren't just for kids. Games can help people learn business
ideas: games can teach. Steve Sugar's adaptable designs put an end
to tired, scripted business games. Sometimes you have a lot of
games, but none of them ever seems to suit the occasion. Sometimes
games suit the occasion, but are so rigid that the participants are
bored before they've scarcely even begun. With Sugar's help, your
games will always be both fitting and new. These aren't your
average games. They're frame games, game shells to which you can
add your own unique content.


With this simple book, you'll quickly create perfect games for
every setting!


In this book you'll get:



  • An abundance of uniq ue and playful games. These
    content-reinforcing designs will increase the smile quotient of
    even the most hard-to-please audience.

  • A handy selection matrix. This tool helps you choose the games
    that suit your specific training needs.

  • A simple seven-step game implementation model. This plan shows
    you how to customize these designs for your own use.


As a student, Sugar used games to remember his schoolwork; as a
teacher, he used games to energize dull lessons; as a trainer, he
uses games to excite learners and accelerate learning. And now he
offers you this invaluable treasury of his fluid game designs.
Bring a bounty of frame game fun to your next training session or
presentation!

Games That Teach

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  • Author(s) Steve Sugar
  • SubtitleExperiential Activities for Reinforcing Training
  • Edition1
  • Published15th May 1998
  • PublisherJohn Wiley & Sons Inc (US)
  • ISBN9780787940188

Experiential Activities for Reinforcing Training

Games are your answer!

They don't want to hear you lecture. They don't want to read an
instruction guide. So how can you tell them what they need to know?
You want bright smiles, not bored sighs. You want them to have fun,
but you want them to learn as well. GAMES are your answer!


Games aren't just for kids. Games can help people learn business
ideas: games can teach. Steve Sugar's adaptable designs put an end
to tired, scripted business games. Sometimes you have a lot of
games, but none of them ever seems to suit the occasion. Sometimes
games suit the occasion, but are so rigid that the participants are
bored before they've scarcely even begun. With Sugar's help, your
games will always be both fitting and new. These aren't your
average games. They're frame games, game shells to which you can
add your own unique content.


With this simple book, you'll quickly create perfect games for
every setting!


In this book you'll get:



  • An abundance of uniq ue and playful games. These
    content-reinforcing designs will increase the smile quotient of
    even the most hard-to-please audience.

  • A handy selection matrix. This tool helps you choose the games
    that suit your specific training needs.

  • A simple seven-step game implementation model. This plan shows
    you how to customize these designs for your own use.


As a student, Sugar used games to remember his schoolwork; as a
teacher, he used games to energize dull lessons; as a trainer, he
uses games to excite learners and accelerate learning. And now he
offers you this invaluable treasury of his fluid game designs.
Bring a bounty of frame game fun to your next training session or
presentation!

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